Apr 27, 2006, 08:03 PM // 20:03
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#21
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Ascalonian Squire
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The thing that concerns me is when the metagame starts shifting to specific builds that will need certain skills in factions. I'm not overly concerned about which skills has a clear advantage over others but when you start looking for pugs without certain faction skills, you'll be left out. I guess we'll have to give it a few months to see how the prophesies-only owners play out...
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Apr 27, 2006, 08:33 PM // 20:33
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#22
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Desert Nomad
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I think deep down the OP is driving at people who don't own both chapters aren't going to any longer be able to make the "cookie cutter" builds someone else figured out. And we all know new cookie cutter builds are going to pop up from the "combined" chapters. This is where some will fall behind in the "I can be anything" dept. Now to keep up you "must" own both copies or you'll just become a hasbeen and nobody will want you in the new builds/groups that will form.
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Apr 27, 2006, 10:13 PM // 22:13
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#23
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Desert Nomad
Join Date: Apr 2005
Guild: Centurion Guard
Profession: Mo/E
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Quote:
Originally Posted by Red Sonya
Now to keep up you "must" own both copies or you'll just become a hasbeen and nobody will want you in the new builds/groups that will form.
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That already occured even before Factions.
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Apr 28, 2006, 12:09 AM // 00:09
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#24
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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why are you " SEVRE handicad?"
You don't pay, you don't get new thing.. that seem resonable.
I have not look at it too closely, but I don't think Faction people will get better stuff, or that they have a extra advantage over you.
Prophcy only: Same as before
Faction only: should be on equal footing with those of Prophcy only.
Both: "When the power combin!" Should be somewhat better in offering more (but not more powerful) chocies.
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Apr 28, 2006, 02:36 AM // 02:36
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#25
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Krytan Explorer
Join Date: Jul 2005
Location: Taunton, Mass.
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i compare GW to Magic the gathering or any other card game. its cool that you have the original cards, but the company makes new editions and players with mixed cards from all editions will have an advantage than players who only bought the original booster.
the handicap he's talking bout is people who bought both prophecies and factions will be more versatile and have more skill options along with 2 new profs.
the gap is only gonna increase once GW releases other "expansions".
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Apr 28, 2006, 03:19 AM // 03:19
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#26
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: I Can Break These C[uffs]
Profession: W/
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Yes... well I'll make my post very concise,
Pay Anet their dues for the past 1 year of excellent gaming, or continue to cry about the "imbas" and "overpowered" complaints.
It's only 50 bucks. You don't even need a job to pay for that.
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Apr 28, 2006, 04:25 AM // 04:25
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#27
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Desert Nomad
Join Date: Jun 2005
Location: Brooklyn, NY
Guild: [EYE]
Profession: Rt/A
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Quote:
Originally Posted by Gaile Gray
Having choices is always a good thing, but I can't see where there is a literal indisputable advantage to having more skills. It's what you do with what you have--the skill you use, not the skills you use--that determines how well you do. Now, thinking in a military sense, if you have several different kinds of artillery, you certainly have more choices, and perhaps that can equate to a form of tactical "advantage" on a certain level of thinking. Unquestionably, you have more choices with Prophecies and Factions than with either game alone. But with balanced skills across both games, with core skills available to you via a stand-alone purchase of Factions versus purchase of both Prophecies and Factions, I really think them term isn't "advantage" so much as "a broader range of choices." I guarantee you there will be players who have one or the other who do very well indeed.
And certainly, by any measure of thinking, Factions is a stand-alone product.
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Thank you.
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Apr 28, 2006, 03:48 PM // 15:48
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#28
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Wilds Pathfinder
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The only "severe disadvantage" is that you wont be able to join the new cookie cutter builds, and thats nothing ANet can do anything about, unless they had some sort of mind control to force the PLAYERS(yes thats right, the players are excluding you not anet) to accept you. Your current skils dont get powered down just because you dont own factions.
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Apr 28, 2006, 05:54 PM // 17:54
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#29
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Wilds Pathfinder
Join Date: Nov 2005
Location: Birmingham, England
Guild: Taking Aegis
Profession: Mo/Me
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Quote:
Originally Posted by Autumn_Leaf
i compare GW to Magic the gathering or any other card game. its cool that you have the original cards, but the company makes new editions and players with mixed cards from all editions will have an advantage than players who only bought the original booster.
the handicap he's talking bout is people who bought both prophecies and factions will be more versatile and have more skill options along with 2 new profs.
the gap is only gonna increase once GW releases other "expansions".
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So people should buy the expansions if they feel they have to, there is no debate. Seriously, HOW MUCH do people expect from anet for their small initial purchase (y'know, more than perfect uptime, constant game updates/patches, imbedded PR in the communities, world championships, etc)? do they realise their playing a pioneering game?
*bangs head off desk*
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Apr 28, 2006, 06:12 PM // 18:12
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#30
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Frost Gate Guardian
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Quote:
why are you " SEVRE handicad?"
You don't pay, you don't get new thing.. that seem resonable.
I have not look at it too closely, but I don't think Faction people will get better stuff, or that they have a extra advantage over you.
Prophcy only: Same as before
Faction only: should be on equal footing with those of Prophcy only.
Both: "When the power combin!" Should be somewhat better in offering more (but not more powerful) chocies.
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prohpchy has changed
IE i no longer can put a sunderning mod on PVP chars
the meta game will certainly change as a result and a lot of skills are going to be utilized but since i dont feel like paying 50$ i cant play the old game.
Either a i will crack and buy the game or i will just quit and start giving away everything ihave
a good option would be for ANET to let pvp chars use the new skills but not the new areas
Quote:
why are you " SEVRE handicad?"
You don't pay, you don't get new thing.. that seem resonable.
I have not look at it too closely, but I don't think Faction people will get better stuff, or that they have a extra advantage over you.
Prophcy only: Same as before
Faction only: should be on equal footing with those of Prophcy only.
Both: "When the power combin!" Should be somewhat better in offering more (but not more powerful) chocies.
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i expect ANET not to hurt my ability to play HA, GvG, etc. Which they have since i dont have factions. New spams will be LFG Rank 7+ (no Rank 6) must have factions PM ME
and little ol me caught the eyes of anet
Quote:
Having choices is always a good thing, but I can't see where there is a literal indisputable advantage to having more skills. It's what you do with what you have--the skill you use, not the skills you use--that determines how well you do. Now, thinking in a military sense, if you have several different kinds of artillery, you certainly have more choices, and perhaps that can equate to a form of tactical "advantage" on a certain level of thinking. Unquestionably, you have more choices with Prophecies and Factions than with either game alone. But with balanced skills across both games, with core skills available to you via a stand-alone purchase of Factions versus purchase of both Prophecies and Factions, I really think them term isn't "advantage" so much as "a broader range of choices." I guarantee you there will be players who have one or the other who do very well indeed.
And certainly, by any measure of thinking, Factions is a stand-alone product.
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Taken your analogy further A general is deciding position of units (IE who to move foward) and he has Platoon A and Platoon B. Now platoon A has the extra shells but Platoon B doesnt. Why would General take Platoon B? this parrells HA and GvG. A lot of new builds are going to require the new skills becaus there are some good skills there. The more choices you have that the other person does the adavantage is gained because you have the ability to do something that they dont. Look to business for a parellel the biz person that has more information is AWLAYS as at an advantage. The player that has more choices is ALWAYS at an advanatage. Factions is a stand alone in that you can get backwards stuff but prophicies no longer is. I really only care about pvp i have grown bored of pve so if there was an option for me to get the new stuff for my pvp chars i would be up for it. I guess i should have reworded the title to Prohicies is not stand alone. Not factions is not stand alone. I have already seen this starting to happen with certain builds requiring skills that i dont have and therefore an unable to play.
The one thing i do like about GW is the ability of you and other dev people to communicate witht he players. As this is a dircet evidence that you hear me. Now weather you respect me/my view./ or my cocerns is entirely diff issue.
SORRY FOR SPELLING... I CANT SPELL
Quote:
Chapter 1 people with factions will always have advantage over the single faction owner.
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thats what i am getting at. I dont care for Cantha i only want to PVP. Is it too much to ask for letting us at least have it in pvp chars.
Quote:
..and what imbalances does Factions introduce that will put you at a severe disadvantage?
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mainly skills that i cant utilze that others can. For example someone told me there is a nother skill a lot like I. HEx. That would be great for pvp as another form of energy mgmt that removes an offensive advanatge of ther other team. Also i can use sundering on pvp chars. Any "good" skill in factions puts me at a disadvantage because i cant use and therefore and less likely to get in good groups that req the new skills
Quote:
Yes... well I'll make my post very concise,
Pay Anet their dues for the past 1 year of excellent gaming, or continue to cry about the "imbas" and "overpowered" complaints.
It's only 50 bucks. You don't even need a job to pay for that.
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I already paid them their duys by paying 80 for CE. However i wanna PvP and i am at a disadvantage now. How bout you give me 50$ for the game than if you dont even need a job for it?
i think i have finally answered alll....please keep the comments coming. I will try to respond to the best of my ability.
Last edited by cleric; Apr 28, 2006 at 06:30 PM // 18:30..
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Apr 28, 2006, 06:37 PM // 18:37
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#31
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/
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I'm kinda mixed on the whole stand alone thing. That is, I was hoping new chapters would have been built and priced as expansions, not stand alones.
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Apr 28, 2006, 06:48 PM // 18:48
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#32
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Frost Gate Guardian
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on a side not another argument on this same issue has developed in the dev tracker area
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